Thursday, 10 May 2012

Final Renders

Here are my final high definition renders of my environment, I have already explained the piece in a previous post, the additions are billboards pointing out our consumerism, smoke from the chimneys highlighting pollution, and some nice water with a dock.







Here is a futuristic billboard I made, I applied the image I made to the colour, the transparency, and the ambient and then gave it a glow of 200.

Wednesday, 9 May 2012

snippets i forgot

heres how i decided the colours in my city and on my moai head




City: first renders

           Here are some pictures from my city which is not quite finished but not too far off now, I have basically been adding and adding to it for a long time which is a slightly less organised approach but because its a city and rather try to keep adding things to make it feel more busy and clustered.
           The piece is about how we surround ourselves with material things, our possessions are our own monuments, they have a hold over most of us.
           It also highlights pollution and overpopulation, but so many things can be linked to our materialistic views, and it says the future we are creating is one were making money is more of a concern than ones own happiness and the happiness of others.
           But im not that bleak, this is an exaggerated piece and acts more as away to draw attention to our way of life and not insinuate that this is what could actually happen.







Here is my new and improved Moai head, I used bump maps for nearly every texture as this will be the highlight of my piece.
Here he is with his lovely glowing eyes.
This is building on an initial human bee hive idea where the world is so over populated we need to create entirely new ways to live, people use the hive as a home, as transport, and as a way to keep everything under control.

Here are some more buildings I experimented with mental ray and all of its fantastic mia_materials and mia_materials_x and got some interesting results, I found this be following a tutorial which basically pointed out where to find the materials and then said have fun with them.





new idea

moved away partially from the Easter Island resource destruction idea, its still about that but more about obsession and consumerism, and the way we build gigantic buildings the way the rapa nui people built they're giant Moai heads.

pumpjack

started using bump mapping and playing about more with textures
its a cog powered pumpjack